8/4/2023 0 Comments Affinity photo vectorize image![]() ![]() For example, I am not a pro, strictly a hobbyist, and I most certainly not going to install a application for just 1 feature, that's not only ludicrous, but it's cost not effective regardless if the app is free. Unless one is a Pro, it is highly unlikely people will have multiple applications. To limit oneself to just one illustration tool is akin to being the frog in the well. I agree with : a modern workflow more often than not entails many helper tools aside from the main ones. Of course, is more comfortable using mostly a main tool, but for specific cases, using a helper tool, is even recommended in most workflows.īecause it is silly to expect any illustration application to do everything? Each app has its own strengths. And the only issue is deal a little with graphic formats and utilities. In a project of certain type, the list can be almost endless. In the past, I used one tool for sketching my character idea, another for modeling the basic organic model (Wings3D), another for uv mapping it (Unwrap 3D or Blender), another one for texturing (Blender, krita, etc), another for rendering (Max, Blender Cycles, kerkythea, etc), another for importing into a game engine, another for generating high quality lightmaps. ![]() In video games production, this is a total must. I believe a problem people have is not being used to multiple tools workflows. So, I find my self triggering it lately only for some rare case of tracing -I very infrequently need any tracing at all- or some fast vector work for which a certain feature is conveniently done there ) But Inkscape doesn't cut it for me in color management, color profiles, CMYK. (I've used it both command line and its integrated version Inkscape (highly recommended for non freaky users not so willing to deal with console command line tools). ![]()
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